Fire Pro Wrestling Z Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James
Chan
Converted for use by 'Monitor' Dustyn Hughes
Copyright ゥ 2003 Firepro Z Access. All rights
reserved.
Wrestler: Mick Foley
Organization:WWE
Translated
from FPD by Cactusjack1999
| • NAME ENTRY |
| Nickname |
|
Short Name |
Foley |
Long Name |
Mick |
| Flip |
|
Seperator |
|
NOTE: Make sure to count the "---" as "1" when counting or
else you will be off
| • WRESTLER MAKE
(Appearance) |
| Stance |
Power |
| Size |
Medium |
| Face |
365 |
R G B |
10 06 05 |
15 09 06 |
22 13 09 |
25 16 12 |
29 20 15 |
31 24 20 |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
00 31 00 |
04 02 02 |
22 18 16 |
28 26 24 |
05 04 04 |
09 07 06 |
13 10 09 |
18 14 12 |
|
|
|
|
|
|
|
|
| |
Skin |
Trunks |
Accent1 |
Hair1 |
Hair2/Mask1 |
Mask2 | |
| Chest 1 (Size) |
Large |
|
| Chest 2 |
6 |
R G B |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
|
|
|
|
| |
Color1 |
Color2 | |
| Chest 3 |
11 |
R G B |
01 02 01 |
16 03 03 |
21 04 04 |
01 02 01 |
01 02 01 |
16 03 03 |
21 04 04 |
01 02 01 |
| |
Color1 |
Color2 | |
| Chest 4 |
|
|
| Waist 1 (Size) |
L |
|
| Waist 2 |
10 |
R G B |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
| |
Color1 |
Color2 | |
| Waist 3 |
14 |
R G B |
01 02 01 |
16 03 03 |
21 04 04 |
01 02 01 |
|
|
|
|
| |
Color1 |
Color2 | |
| Waist 4 |
27 |
R G B |
14 12 01 |
19 18 02 |
24 23 03 |
30 30 06 |
14 12 01 |
19 18 02 |
24 23 03 |
30 30 06 |
| |
Color1 |
Color2 | |
| Upper Arm (Size) |
M |
|
| Upper Arm 2 |
10 |
R G B |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
| |
Color1 |
Color2 | |
| Upper Arm 3 |
|
|
| Lower Arm 1 (Size) |
M |
|
| Lower Arm 2 |
8 |
R G B |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
|
|
|
|
| |
Color1 |
Color2 | |
| Lower Arm 3 |
|
|
| Wrist |
None |
R G B |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Skin |
Trunks |
Gloves1 |
Color1 |
Color2 | |
| Thigh 1 (Size) |
M |
|
| Thigh 2 |
2 |
R G B |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
| |
Color1 |
Color2 | |
| Thigh 3 |
18 |
R G B |
15 15 15 |
20 20 20 |
25 25 25 |
29 29 29 |
15 15 15 |
20 20 20 |
25 25 25 |
29 29 29 |
| |
Color1 |
Color2 | |
| Thigh 4 |
|
|
| Knee 1 (Size) |
Male |
|
| Knee 2 |
2 |
R G B |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
|
|
|
|
| |
Color1 |
Color2 | |
| Knee3 |
15 |
R G B |
07 06 04 |
20 11 04 |
23 15 08 |
26 19 12 |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
| |
Color1 |
Color2 | |
| Knee 4 |
23 |
R G B |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
| |
Color1 |
Color2 | |
| Ankle |
6 |
R G B |
|
|
|
|
|
|
|
|
|
|
07 06 04 |
20 11 04 |
23 15 08 |
26 19 12 |
02 02 02 |
04 04 04 |
06 06 06 |
08 08 08 |
15 15 15 |
20 20 20 |
25 25 25 |
30 30 30 |
| |
Skin |
Trunks |
Color1 |
Color2 |
Color3 | |
| • SKILL EDIT
(Profile) |
| Group Affiliation |
WWE/FREE |
| Weight Class |
Heavy |
| Height |
188cm |
| Weight |
130kg |
| Year of Birth |
1965 |
| Month of Birth |
6 |
| Day of Birth |
7 |
| Birthplace |
USA |
| Fighting Style |
9 |
| Defensive Style |
7 |
| Critical Type |
Finisher |
| Special Skill |
14 |
| Recovery Power |
Low |
| Recovery Power (Bleeding) |
High |
| Breathing |
Medium |
| Breathing (Bleeding) |
High |
| Awareness |
Low |
| Awareness (Bleeding) |
High |
| Neck Endurance |
High |
| Arm Endurance |
High |
| Waist Endurance |
Medium |
| Foot Endurance |
Medium |
| Movement Speed |
Medium Slow |
| Corner Climbing/Descending Speed |
Slow |
| Ability to Climb Corner |
I can Asend |
| Theme Music |
37 |
| Voice 1 Quality (V1 Category) |
Gaijin 3+Animal |
| Voice 1 Kind (V1 Sample) |
67 |
| Voice 2 Quality (V2 Category) |
Gaijin 3+Animal |
| Voice 2 Kind (V2 Sample) |
BANG! BANG! |
| • PARAMETER EDIT |
| ATTACK |
DEFENSE |
| Punch |
7 |
Punch |
8 |
| Kick |
4 |
Kick |
7 |
| Suplex |
3 |
Suplex |
5 |
| Submission |
2 |
Submission |
3 |
| Stretch |
7 |
Stretch |
6 |
| Power |
7 |
Flying |
7 |
| Instant-P |
2 |
Crush |
7 |
| Arm Power |
7 |
Versus Lariat |
7 |
| Technical |
3 |
Technical |
5 |
| Rough |
10 |
Rough |
10 |
| Ground |
4 |
Ground |
3 |
Points Used: 169
| • SKILL EQUIPMENT
(Moves) |
| Voice |
Attribute |
EXECUTION |
MOVE CHOSEN |
| |
|
Standing [] |
001. Punch |
| |
|
Standing X |
030. Toe Kick |
| |
|
Standing O+DPad |
037. American Hook |
| |
|
Standing O |
009. Lariat Attack |
| |
|
Standing []+X |
013. Football Tackle |
| |
|
Running [] |
030. Kitchen Sink |
| |
|
Running X |
009. Lariat |
| |
|
Run Counter [] |
022. Back Elbow |
| |
|
Run Counter X |
004. Knuckle Straight |
| |
|
Running Toward Corner O |
008. Bodypress |
| |
|
Running Toward Outside O |
007. Plancha Suicide |
| |
|
Rope Slingshot to Outside O |
005. Plancha Suicide |
| |
|
Apron Slingshot to Inside O |
001. None |
| |
|
Post [] |
003. Diving Elbow Drop |
| |
Special |
Post X |
004. Diving Back Elbow Drop |
| |
|
Post O |
032. Sledgehammer |
| |
|
Post []+X |
040. Tope Con Hilo |
| |
|
Grappling [] |
002. Headhold Punch |
| |
|
Grappling [] + Up |
040. High Angle Body Slam |
| |
|
Grappling [] +
Left/Right |
037. Face Scratch |
| |
|
Grappling [] + Down |
015. Hammer Blow |
| |
|
Grappling X |
001. Headbutt |
| |
|
Grappling X + Up |
041. Brainbuster |
| |
|
Grappling X +
Left/Right |
011. Headlock Punch |
| |
|
Grappling X + Down |
067. Swing Neckbreaker Drop |
| |
|
Grappling O |
001. Headbutt Rush |
| |
|
Grappling O + Up |
135. Avalance Press |
| |
Special |
Grappling O +
Left/Right |
057. Mandible Claw |
| |
|
Grappling O + Down |
175. Jumping Piledriver |
| |
Finisher |
Grappling []+X |
144. Double Arm DDT |
| |
|
Back Grappling [] |
003. Neck Smash |
| |
|
Back Grappling X |
005. Back Brain Lariat |
| |
|
Back Grappling O |
009. Shoulder Claw |
| |
|
Back Grappling O +
Up/Down |
002. Fork Attack |
| |
|
Back Grappling O +
Left/Right |
098. Carry Stlye Backdrop |
| |
|
Back Grappling []+X |
092. Face Crusher |
| |
|
Back Counter [] |
001. Elbow |
| |
|
Back Counter X |
005. Vital Spot Kick |
| |
Special |
Opponent Face Up, at Head X |
034. Cobra Claw |
| |
|
Opponent Face Up, at Foot X |
036. Single Prawn Hold |
| |
|
Opponent Face Down, at Head X |
031. Camel Clutch |
| |
|
Opponent Face Down, at Foot X |
020. Single Back Prawn Hold |
| |
|
Opponent Face Up, at Head O |
006. Mount Knuckle Arrow |
| |
|
Opponent Face Up, at Foot O |
004. Stomping (Stomach) |
| |
|
Opponent Face Down, at Head O |
006. Jumping Elbow Drop |
| |
|
Opponent Face Down, at Foot O |
008. Stoping (Back) |
| |
|
Opponent Down, Running O |
018. Guillotine Leg drop |
| |
|
Corner Grappling O +
Up |
064. Avalance Style DDT |
| |
|
Corner Grappling O +
Left/Right |
011. Kushi-zashi Shoulder |
| |
|
Corner Grappling O +
Down |
014. Kushi-zashi Stomping |
| |
|
Front Double Team |
007. W. Brainbuster |
| |
|
Front Triple Team |
001. Triple Hammer Blow |
| |
|
Back Double Team |
005. W. Backdrop |
| |
|
Back Triple Team |
001. Triple Hammer Blow |
| |
|
Corner Double Team |
007. B. Drop + Neckbreaker Drop |
| |
|
Corner Triple Team |
001. Triple Hammer Blow |
| |
|
Mount Position [] |
003. Mount Knuckle Arrow |
| |
|
Mount Position X |
017. Boston Crab |
| |
|
Mount Position O |
023. Lift Up Press |
| |
|
Mount Position
Counter |
002. Front Neck Lock |
| |
|
Front Facelock [] |
004. Standing Knee Lift |
| |
|
Front Facelock X |
006. Front Neck Lock |
| |
|
Front Facelock O |
013. Piledriver |
| |
|
Front Facelock
Counter |
003. Watermill Drop |
| |
|
Back Mount Position [] |
001. Mount Headbutt |
| |
|
Back Mount Position X |
003. Mount Knuckle Arrow |
| |
|
Back Mount Position O |
013. Reverse Powerbomb |
| |
|
Back Mount Position
Counter |
002. Back Press |
| |
|
Run-Up Post Rebound Attack [] |
001. None |
| |
|
Run-Up Post Rebound Attack X |
001. None |
| |
|
Grapple Opponent on
Apron |
001. Headbutt |
| |
|
Grapple Opponent from
Apron |
011. Shoulderbutt |
| |
|
Front Avalanche Setup
Counter |
001. Face Scratch |
| |
|
Back Avalanche Setup
Counter |
001. Backhand Elbow |
| |
|
Performance Analog
LEFT |
002. Single Hand Raised |
| |
|
Performance Analog
RIGHT |
034. Get Item Appeal |
| Voice 2 |
|
Performance Analog
UP |
073. BANG! BANG! |
| |
|
Performance Analog DOWN
|
032. Mic Appeal |
FINISHER NAME: Double Arm DDT
CPU Logic
While apart from opponent (Small Damage to opponent)
| |
Go grapple with opponent |
38 |
|
O |
5 |
| |
Stall for time |
15 |
|
O+D-Pad |
8 |
| |
Circle the opponent |
10 |
|
[]+X |
2 |
| |
[] |
12 |
| |
X |
10 |
While apart from opponent (Large Damage to opponent)
| |
Go grapple with opponent |
47 |
|
O |
5 |
| |
Stall for time |
10 |
|
O+D-Pad |
5 |
| |
Circle the opponent |
10 |
|
[]+X |
5 |
| |
[] |
10 |
| |
X |
8 |
While Grappling (Small Damage)
| |
[] |
18 |
|
X Up |
5 |
|
O Left/Right |
0 |
| |
[] Up |
8 |
|
X Left/Right |
8 |
|
O Down |
0 |
| |
[] Left/Right |
12 |
|
X Down |
0 |
|
[]+X |
0 |
| |
[] Down |
12 |
|
O |
0 |
|
/\ |
20 |
| |
X |
10 |
|
O Up |
2 |
|
R Trigger |
5 |
While Grappling (Medium Damage)
| |
[] |
8 |
|
X Up |
10 |
|
O Left/Right |
0 |
| |
[] Up |
2 |
|
X Left/Right |
13 |
|
O Down |
5 |
| |
[] Left/Right |
0 |
|
X Down |
10 |
|
[]+X |
0 |
| |
[] Down |
5 |
|
O |
8 |
|
/\ |
20 |
| |
X |
12 |
|
O Up |
2 |
|
R Trigger |
5 |
While Grappling (Large Damage)
| |
[] |
5 |
|
X Up |
0 |
|
O Left/Right |
15 |
| |
[] Up |
0 |
|
X Left/Right |
0 |
|
O Down |
15 |
| |
[] Left/Right |
0 |
|
X Down |
0 |
|
[]+X |
15 |
| |
[] Down |
3 |
|
O |
12 |
|
/\ |
20 |
| |
X |
0 |
|
O Up |
15 |
|
R Trigger |
15 |
Grapple with opponent from behind (Small Damage)
| |
Back [] |
20 |
|
Back []+X |
5 |
| |
Back X |
20 |
|
Back /\ |
20 |
| |
Back O |
20 |
| |
Back O Up/Down |
10 |
| |
Back O Left/Right |
5 |
Grapple with opponent from behind (Large Damage)
| |
Back [] |
5 |
|
Back []+X |
30 |
| |
Back X |
10 |
|
Back /\ |
20 |
| |
Back O |
0 |
| |
Back O Up/Down |
10 |
| |
Back O Left/Right |
25 |
Opponent thrown to ropes (Small Damage)
| |
Running [] |
20 |
| |
Running X |
30 |
| |
Counter [] |
30 |
| |
Counter X |
20 |
| |
Counter L Trigger |
0 |
Opponent thrown to ropes (Large Damage)
| |
Running [] |
35 |
| |
Running X |
40 |
| |
Counter [] |
15 |
| |
Counter X |
10 |
| |
Counter L Trigger |
0 |
Opponent is dazed in corner (Small Damage)
| |
Running O |
30 |
| |
Grapple O Up |
0 |
| |
Grapple O Left/Right |
30 |
| |
Grapple O Down |
40 |
Opponent is dazed in corner (Large Damage)
| |
Running O |
45 |
| |
Grapple O Up |
25 |
| |
Grapple O Left/Right |
15 |
| |
Grapple O Down |
15 |
Opponent is downed around a corner (Large Damage)
| |
Don't Ascend |
60 |
| |
Ascend [] |
25 |
| |
Ascend X |
15 |
| |
Ascend O |
0 |
| |
Ascend []+X |
0 |
| |
Run-Up Rebound Dive X |
0 |
Opponent is downed around a corner (Damage being on the brink of death)
| |
Don't Ascend |
60 |
| |
Ascend [] |
15 |
| |
Ascend X |
25 |
| |
Ascend O |
0 |
| |
Ascend []+X |
0 |
| |
Run-Up Rebound Dive X |
0 |
Opponent is down in center of ring (Large Damage)
| |
Attack Normally |
90 |
| |
Running O Downed Move |
10 |
Opponent is down in center of ring (Damage being on the brink of death)
| |
Attack Normally |
99 |
| |
Running O Downed Move |
1 |
Opponent Face Up While Downed (Small Damage)
| |
Pick opponent up |
15 |
| |
Roll opponent over |
0 |
| |
Head X |
0 |
| |
Leg X |
10 |
| |
Head O |
30 |
| |
Leg O |
45 |
Opponent Face Up While Downed (Large Damage)
| |
Pick opponent up |
45 |
| |
Roll opponent over |
0 |
| |
Head X |
5 |
| |
Leg X |
15 |
| |
Head O |
20 |
| |
Leg O |
15 |
Opponent Face Up While Downed (Damage being on the brink of death)
| |
Pick opponent up |
45 |
| |
Roll opponent over |
0 |
| |
Head X |
20 |
| |
Leg X |
25 |
| |
Head O |
5 |
| |
Leg O |
5 |
Opponent Face Down While Downed (Small Damage)
| |
Pick opponent up |
15 |
| |
Roll opponent over |
0 |
| |
Head X |
15 |
| |
Leg X |
10 |
| |
Head O |
25 |
| |
Leg O |
35 |
Opponent Face Down While Downed (Large Damage)
| |
Pick opponent up |
45 |
| |
Roll opponent over |
0 |
| |
Head X |
20 |
| |
Leg X |
15 |
| |
Head O |
10 |
| |
Leg O |
10 |
Opponent Face Down While Downed (Damage being on the brink of death)
| |
Pick opponent up |
60 |
| |
Roll opponent over |
0 |
| |
Head X |
0 |
| |
Leg X |
30 |
| |
Head O |
5 |
| |
Leg O |
5 |
Opponent is standing dazed near corner (Large Damage)
| |
Attack Normally |
65 |
| |
Post [] |
0 |
| |
Post X |
0 |
| |
Post O |
5 |
| |
Post []+X |
30 |
| |
Run-Up Rebound Dive [] |
0 |
| |
Apron-to-Inside O |
0 |
Opponent is standing dazed near corner (Damage being on the brink of death)
| |
Attack Normally |
60 |
| |
Post [] |
0 |
| |
Post X |
0 |
| |
Post O |
0 |
| |
Post []+X |
40 |
| |
Run-Up Rebound Dive [] |
0 |
| |
Apron-to-Inside O |
0 |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| |
Attack Normally |
70 |
| |
Running [] |
10 |
| |
Running X |
20 |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
| |
Attack Normally |
70 |
| |
Running [] |
20 |
| |
Running X |
10 |
Opponent Standing Dazed (Small Damage)
| |
Attack Normally |
0 |
| |
Go behind |
70 |
| |
Attack O |
10 |
| |
Attack O+D-Pad |
15 |
| |
Attack []+X |
5 |
Opponent Standing Dazed (Large Damage)
| |
Attack Normally |
0 |
| |
Go behind |
65 |
| |
Attack O |
10 |
| |
Attack O+D-Pad |
10 |
| |
Attack []+X |
15 |
Opponent Standing Dazed (Damage being on the brink of death)
| |
Attack Normally |
0 |
| |
Go behind |
65 |
| |
Attack O |
15 |
| |
Attack O+D-Pad |
10 |
| |
Attack []+X |
10 |
Defense against opponent grappling from behind
| |
[] Back Counter |
70 |
| |
X Back Counter |
30 |
Opponent is outside of ring
| |
Follow Outside |
20 |
| |
Apron Slingshot Attack to Outside |
20 |
| |
Running to Outside Diving Attack |
10 |
| |
Post [] |
0 |
| |
Post X |
0 |
| |
Post O |
0 |
| |
Post []+X |
40 |
| |
Stay Inside of Ring and wait |
10 |
Mount Position (Small Damage)
| |
Mount [] |
50 |
| |
Mount X |
30 |
| |
Mount O |
20 |
Mount Position (Large Damage)
| |
Mount [] |
30 |
| |
Mount X |
40 |
| |
Mount O |
30 |
Front Facelock Position (Small Damage)
| |
Front Facelock [] |
50 |
| |
Front Facelock X |
30 |
| |
Front Facelock O |
20 |
Front Facelock Position (Large Damage)
| |
Front Facelock [] |
30 |
| |
Front Facelock X |
40 |
| |
Front Facelock O |
30 |
Back Mount Position (Small Damage)
| |
Back Mount [] |
40 |
| |
Back Mount X |
40 |
| |
Back Mount O |
20 |
Back Mount Position (Large Damage)
| |
Back Mount [] |
35 |
| |
Back Mount X |
35 |
| |
Back Mount O |
30 |
Performance (Opponent standing dazed)
| |
Analog LEFT |
10 |
| |
Analog RIGHT |
10 |
| |
Analog UP |
5 |
| |
Analog DOWN |
0 |
| |
Do Not Perform |
75 |
Performance (Opponent downed)
| |
Analog LEFT |
10 |
| |
Analog RIGHT |
10 |
| |
Analog UP |
0 |
| |
Analog DOWN |
0 |
| |
Do Not Perform |
80 |
Performance (Opponent outside of ring)
| |
Analog LEFT |
10 |
| |
Analog RIGHT |
5 |
| |
Analog UP |
10 |
| |
Analog DOWN |
0 |
| |
Do Not Perform |
75 |
Performance (Your wrestler is standing on cornerpost)
| |
Analog LEFT |
5 |
| |
Analog RIGHT |
0 |
| |
Analog UP |
0 |
| |
Analog DOWN |
0 |
| |
Do Not Perform |
95 |
Everytime I am particular (Entertainment)
Serious Time (Discretion)
Flexibility (Adaptability against opponent's style)
Cooperation (Used for Tag matches)
Outside Return Count
Touchwork
Weapons Usage
| |
Use Weapon |
15 |
| |
Don't Use Weapon |
85 |
Standard Template Design and Layout Copyright ゥ 2001
Fighting-Spirit.com
Fire Pro Wrestling Z Copyright ゥ 2003 Spike Co., Ltd. /
Vaill Corporation.
All rights reserved.